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the never-ending quest for pragmatic solutions, useful plans, flawless execution, and designs that endure

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Welcome to Pflogging!

  • Anonymous only

Welcome to my site. I use it as my sandbox for playing and interacting with technology, ideas, and information, and honing my skills at communicating and demonstrating this stuff to others. I hope you'll find it useful!

I don't have a dream of building a huge internet presence through this effort, or getting rich from ad revenue, or selling my services. I just get personal satisfaction in explaining principles and experiences I've found useful, and sharing this stuff with my business associates, friends, and broader communities that I interact with. I've also found that communicating these concepts is often difficult "in the abstract", and believe hands-on demonstrations and dynamic examples that put things "in motion", and allow interactions with these concepts, are much more effective than static books and articles.  read more »


Mission critical projects

Submitted by Bryan Pflug on Thu, 12/25/2008 - 08:52.
  • Change management
  • Requirements-driven development
  • Risk management

To tell stories of importance of redundancy in critical systems design, and how that relates to projects.



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  • Bryan Pflug's blog
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You mock me, and it's good!

Submitted by Bryan Pflug on Sat, 11/15/2008 - 11:49.
  • Automation
  • Communications
  • Innovation
  • Requirements-driven development

Evaluation: 

MockupA mockup is a rapidly-built prototype scale model of the structure of some system, and is used to evaluate, demonstrate, and communicate concepts and user-centered design elements which are under consideration. Think of them as a way to solve software design problems using proven Back of the Napkin approaches, with focus groups - early in a product's lifecycle - while things are still easy to change. The best use of mockups in this context is to explore alternative user interaction designs rapidly, and through this exploration, to reach agreement with users earlier on designs that everyone will love, rather than hate.  Mockups also help to communicate concrete concepts, in ways that will actually stick with the users, rather than bouncing around on abstract, vague notions of what they really want or will accept.


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Timelines

Submitted by Bryan Pflug on Sun, 11/02/2008 - 12:17.
  • Execution discipline
  • Communications
  • Focus
  • Gatekeeping
  • Process-based improvements
  • Information architecture
  • Standards and best practices
  • Surveying
  • Diagnosing

TimelineA timeline is a a graphical representation of a linear sequence of significant events which has occurred during the accomplishment of some activity. A timetable provides a corresponding, forward-looking series of pre-arranged events, organized as a tabular list, and is used to plan and track such activities for performing and reporting on future work. Each of the events associated with these timelines and timetables may be comprised of either top-level milestones or more detailed inchstones.  read more »


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Translating abstract needs into concrete actions

Submitted by Bryan Pflug on Sat, 10/25/2008 - 08:38.
  • Execution discipline
  • Change management
  • Issue management
  • Requirements-driven development
  • Risk management
Towards the lightPeople that are on a development project often use language whose meaning is ambiguous. Unravelling this lack of clarity be a tricky thing to do. Development relies upon effective communications, and achieving this foundational capability requires that all parties consistently understand the meaning behind the words that they are using. Such understanding usually requires careful listening, disciplined synthesis of concepts, and clear and written elaboration and allocation of derived details. Each of these steps involves conscientious and persistent attention in order to be successful.


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